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Hitman agente 47 jogo
Hitman agente 47 jogo













"On top of that, 3D hardware was beginning to appear for the PC, which made it extremely interesting to develop for."Īs fate would have it, IO Interactive was introducing proper ragdoll physics into the fold, which is one of the first examples of the technology. Why? "Well, it was hard for us to get hold of development kits in the new setup," Jacob recalls. Many of IO Interactive's workers had cut their teeth making Mega Drive titles in Los Angeles for Scavenger, Inc, but this new game would be built for the PC. You'd play an assassin in a suit icing Chinese mafia types, hardballers spitting fire and fury. So they changed tack, drafting storyboards for an action game based on John Woo movies like Hard Boiled and The Killer. "We were asked to prove ourselves with a simple shooter first."Ī run-and-gun action game would indeed be quicker to create and it would give Jacob and his team the leeway to get back to their world of might and magic. "One of the marketing guys at Nordisk Film persuaded us to stop development on Rex Dominus," recalls lead designer Jacob Andersen.

hitman agente 47 jogo

The former wanted to make a fantasy MMO they had dubbed Rex Dominus. The company was a joint venture between Reto-Moto, a Danish development house, and Nordisk Film studio.

  • Sound Card: 100% DirectX 7.The truth is that IO Interactive nearly didn't make Codename 47 at all, and it originally intended to make a simple shooter that would pave the way for bigger and better things.
  • Graphics: 100% DirectX 7.0a-compatible 3d Accelerated Card with 32 MB VRAM.
  • Processor: Pentium III equivalent or greater.
  • Additional Notes: 100% Windows 95/98/ME compatible mouse and keyboard.
  • Sound Card: 100% DirectX 7.0a-compatible Sound Card.
  • Graphics: 100% DirectX 7.0a-compatible 3d Accelerated Card with 12MB VRAM.














  • Hitman agente 47 jogo